Skip to main content Link Menu Expand (external link) Document Search Copy Copied

Difficulty and Mechanics

Immersion and Survival

  • SunHelm Survival and Needs
  • Campfire
  • Dirt and Bloodd
  • Stress and Fear
  • Simple Hunting Overhaul and Immersive Carcass Carrying
  • Andrealphus’ Jobs Overhaul

Assorted Minor Mechanics

  • Full armor-aware OAR animation sets using CATA alongside Verolevi, Smooth, and Skypia animations.
  • Immersive looting with C.O.I.N. and new currency in circulation in Windhelm, Solstheim, and the Thalmor.
  • NPCs React to Frenzy, Invisiblity, and Necromancy
  • Carriage and Ferry Travel Overhaul
  • Honed Metal
  • Simply Knock
  • Trade and Barter

Custom Enemy Changes

Some enemies have new resistances or abilities. Notably ghosts will take reduced damage from weapons that are not silver or sufficiently powerful artifacts.

“It’s Actually Vanilla”

  • If your Smithing skill is not high enough, you may not be able to complete the Tempering quest in Whiterun. This is vanilla behavior as a particular Smithing level is required to reach the first temper tier.

Handy Crafting

Handy Crafting and Spells adds an auto-store feature for crafting materials and alchemy ingredients. If activated, this will instantly move all gathered items to the storage so they will not appear in your inventory. The stored items will be restored to your inventory when crafting at any station or in a safe location (player homes, Dragonborn Museum, etc.) or by using the option in the MCM to access the storage.

This auto-store feature is turned off by default to avoid player confusion, but can be turned on as desired in the MCM.