Introduction

Placeholder text.

Note that many compatibility patches have already been included in the Conflict Resolution patches installed at the end of the guide. If you see a FOMOD option that you think should be installed and we don’t specify it, it’s probably handled.

The version listed in each mod entry is the last version of the ‘main’ plugin download that the guide was checked against. Only the files listed are required. If the mod maintains both SE and AE versions, this may not be the same as the version listed on Nexus/MO2.

Guide Tags

Core

These mods are key elements of the modlist and should not be excluded without the ability to remove them from official patches and make your own patches.


OptionalLg

These mods can be excluded from the modlist without impacting conflict resolution or having other effects on the core gameplay beyond what is expected from that specific mod.


VisualsLg

These mods contain textures or meshes; the guide recommends 4K for architecture and bigger objects and creatures, and 2K for smaller things such as clutter or armor. A higher or lower resolution can be used for any given texture based on your own system. If a mod only has the Visuals tag, then it is implied to be Optional but is still recommended.


BSA

These mods should have their BSAs extracted when installing in MO2. Mods that do not have this tag should not be extracted unless you know what you’re doing with texture, mesh, and script overrides.


CK

These mods will need to be resaved in the Creation Kit to fix a variety of issues.


CAO

These mods will be packed or repacked with Cathedral Assets Optimizer to create a new BSA.


QAC

These mods will be run through Quick Auto Clean during Final Steps.


ESM

These mods will have the ESMifier script run on them during Final Steps.


ESL

These mods will have a missing ESL flag added during Final Steps.


ESL-C

These mods will be compacted and then flagged ESL during Final Steps. Note: This will break any patches that rely on the mod in question unless it is loaded in the same xEdit session.


FOMOD

Instructions about what options to pick in a FOMOD when installing. As a general rule, if an option is not specifically mentioned then it should be ‘None’ or unchecked.


PostInstall

Instructions on files to move or delete within the mod after installing into MO2. In rare cases, this will describe download instructions as well.


Adventures

The Adventures module is a set of optional add-ons to Core. They contains Legacy of the Dragonborn, supporting quest and world content for it, and some other curated mods. All of the mods in Adventures that are not purely Visual must be installed within each section chosen, as there is a single set of conflict resolution patches covering all of them and their interaction with Core mods.


Arch

Project Arch is an optional add-on to Core and Adventures (both required). It combines several popular city and town overhauls, notably but not limited to: JK’s Skyrim, Expanded Towns and Cities, Blue Palace Terrace, Cities of the North Dawnstar, Cities of the North Falkreath, Rodryk’s Dragon Bridge, Capital Windhelm Expansion, and Quaint Raven Rock. All conflicts between these mods and the ones in Core and Adventures are resolved in a single set of conflict resolution patches, so all mods within this category are required.


Addon

Several addons are available in this section, with varying requirements on the other modules that will be stated in the description of each.

Prerequisites

The following modding tools should be installed into a directory that is not the base skyrim folder, nor a UAC-protected location such as Program Files (x86), the root of C:, or /Users/.

Skyrim Creation Kit

Skyrim Creation Kit

Install the Creation Kit from Steam. (https://store.steampowered.com/app/1946180/Skyrim_Special_Edition_Creation_Kit/) To manage it in your Steam library, select “TOOLS” in addition to “GAMES”.

Creation Kit Platform Extended for Skyrim

mod Version: 0.3-b298 Author: Nukem and perchik71 Core
Download: CK Platform Extended 0.3-b298    

PostInstall

Manually extract the files into your Skyrim Special Edition folder.

Skyrim Script Extender

Skyrim Script Extender

mod Version: 2.2.6 Author: Ian Patterson, Stephen Abel, Paul Connelly, and Brendan Borthwick Core
Download: Main Files - Current Anniversary Edition build 2.2.6 (runtime 1.6.1170): 7z archive    

PostInstall

Manually extract skse64_1_6_1170.dll, skse64_loader.exe,
 skse64_steam_loader.dll into your Skyrim Special Edition folder.
 
The Scripts folder will be installed later with Mod Organizer 2.

Tools

Cathedral Assets Optimizer

mod Version: 5.3.15 Author: G_k Core
Download: Main Files - Cathedral Assets Optimizer 64    
Download: CAO Profile    

PostInstall

Manually extract the folder into Modding\Skyrim\Tools\CAO
 (or to a folder where you will store your tools).
 
Add the downloaded profile to CAO\Profiles.

Add CAO to Windows Defender exclusions.

FallrimTools - Script Cleaner

mod Version: 6.0.643 Author: Mark Fairchild Core
Download: Main Files - Resaver 6.0.643    

PostInstall

Manually extract the folder into Modding\Skyrim\Tools\Fallrim Tools 
 (or to a folder where you will store your tools).

LOOT

mod Version: 0.23 Author: WrinklyNinja, et al Core
Download: Main Files - LOOT v0.23.0 - Installer (64-Bit)    

Nifskope

mod Version: 2.0 Dev 7 Author: jonwd7 Core
Download: Assets - NifSkope_2_0_2018-02-22-x64.7z    

PostInstall

Manually extract the folder into Modding\Skyrim\Tools\Nifskope
 (or to a folder where you will store your tools).

Easy NPC

mod Version: 0.9.6 Author: focustense Core
Download: EasyNPC    

PostInstall

Manually extract the folder into Modding\Skyrim\Tools\EasyNPC
 (or to a folder where you will store your tools).

xEdit

xEdit

mod Version: 4.1.5 Author: ElminsterAU and the xEdit team Core
Download: Main Files - SSEEdit 4.1.5 EXPERIMENTAL    

PostInstall

Manually extract the folder into Modding\Skyrim\Tools\xEdit
 (or to a folder where you will store your tools).

xEdit Scripts - Mator’s xEdit Patching Framework

mod Version: 1.1 Author: Mator Core
Download: Code - Download ZIP    

PostInstall

Manually extract the Edit Scripts folder into Modding\Skyrim\Tools\xEdit\
 (or where xEdit was installed)

Persistentify Those Plugins

mod Version: 0.20.1 Author: FelesNoctis Core
Download: Main Files - Persistentify Those Plugins (Functional Beta)    

PostInstall

Manually extract 00_Persistentify_Those_Plugins.pas 
  into Modding\Skyrim\Tools\xEdit\Edit Scripts\.
  (or to a folder where you will store your tools)

Synthesis

Synthesis

mod Version: 0.28 Author: Noggog Core
Download: Assets - Synthesis.zip    

PostInstall

Extract the contents into Modding\Skyrim\Tools\Synthesis\.
  (or to a folder where you will store your tools)

Mod Organizer 2

Mod Organizer 2

mod Version: 2.5.0 Author: Tannin - MO2 Team Core
Download: Main Files - Mod Organizer 2 (Archive)    

PostInstall

* Create a folder named 'Mod Organizer 2' in Modding\Skyrim\. (or a folder where you will store your tools).
* Extract the contents of the archive into this folder.
* Run Mod Organizer 2, when 'Choose an Instance' appears, select 'Portable'.
* In the next pop-up, select 'Skyrim Special Edition'.
* Select 'No' when asked if you want a tutorial.
* When the last popup appears, 'Mod Organizer is not set up to handle
   NXM links. Associate it with NXM links?' select 'Yes'.
* Under 'Settings' go to 'Plugins', select 'BSA Extractor', and
   select 'true' for enabled.
* Click the second button from left (Install mod from archive).
    + Select the SKSE archive file downloaded earlier.
    + A window will pop up saying the content of <data> is invalid.
    + Expand the arrow by skse64_ and right-click the Data folder
        within it.  Select 'Set as data directory'.
    + Change the Name field to 'Skyrim Script Extender'. Click OK.	

Adding Executables in MO2

Open the Modify Executables window by clicking the third from the right button. Click the plus button to enter new entries. Set up executables like below. Use the “…” button to open a file selection dialogue and navigate to the specified exe file.

Title: SKSE Binary: (skyrim location)\skse_64_loader.exe Start In: (skyrim location)

Title: SSEEdit Binary: Modding\Skyrim\Tools\xEdit.exe (or the location you stored it) Arguments: -IKnowWhatImDoing -sse

Title: SSEEdit - Quick Auto Clean Binary: Same as above Arguments: -quickautoclean -sse

Title: LOOT Binary: C:\Program Files\LOOT\LOOT.exe (or where LOOT is installed) Start In: C:\Program Files\LOOT

Title: Creation Kit Binary: (skyrim location)\CreationKit.exe Start In: (skyrim location) Overwrite Steam AppId: 1946180

Title: Synthesis Binary: (Synthesis location)\Synthesis.exe

Title: EasyNPC Binary: (EasyNPC location)\EasyNPC.exe

You will set up xLODGEN, TexGen, DynDOLOD, Nemesis, BodySlide shortcuts in this same window as instructed to later in the guide.

BethINI

BethINI PIE

mod Version: 4.10 Author: DoubleYou Core
Download: Main Files - Bethini Pie    

Manually extract the folder into Modding\Skyrim\Tools\BethINI (or to a folder where you will store your tools).

Add BethINI Pie as an executable IN MO2 and run it from the profile you want to configure. When you run it for the first time, select Skyrim Special Edition from the dropdown. In the setup window, make sure that the Game Path is correct for either Steam or Stock Game as appropriate. Make sure the INI Path points to your Documents\My Games\Skyrim Special Edition location.

Configure the settings as specified below. If an option is not mentioned, it can be left as the preset sets it.

Select File->Save, confirm all, and exit.

LOD Generation

xLODGEN

mod Version: Beta 111 Author: Sheson Core
Download: xLODGen beta 111    

PostInstall

Manually extract the folder into Modding\Skyrim\Tools\xLODGEN
 (or to a folder where you will store your tools).
 
Create a folder named 'SSELODGen_Output' in the root directory of the
 drive where you have installed Skyrim, i.e. H:\SSELODGen_Output\.
 
Add xLODGenx64.exe as an executable in Mod Organizer 2.
Add the following to the arguments field: 
   -sse -o:"Drive Letter:\SSELODGen_Output", i.e.
   -sse -o:"H:\SSELODGen_Output"

DynDOLOD Standalone

mod Version: Alpha-173 Author: Sheson Core
Download: Miscellaneous Files - DynDOLOD 3.00    

PostInstall

Create a folder named 'DynDOLOD' in the root directory of the drive
  where you have installed Skyrim, i.e. H:\DynDOLOD.
Manually extract the archive into \DynDOLOD.

Add TexGenx64.exe and DynDOLODx64.exe as an executable in Mod Organizer 2.
For each add the following to the arguments field: -sse.

ENB Series Binaries

ENB Series Skyrim

mod Version: 0.499 Author: Boris Vorontsov Core
Download: Main Files - v0.499 (or newest)    

PostInstall

Manually extract d3dcompiler_46e.dll and d3d11.dll into your
  Skyrim Special Edition folder.